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卡通人物之家TOON HOUSE設(shè)計(jì)大賽

發(fā)布時(shí)間:2021-03-01      截稿時(shí)間:2021-04-10      閱讀量:9239次     

大賽背景\Background

想象一下自己就像杰瑞在你的秘密住所:把湯姆拒之門(mén)外!還是住在菠蘿房子里的海綿寶寶?或者,如果你能住在哈爾的移動(dòng)城堡里--漂浮在空中,在地面上奔跑,并根據(jù)位置進(jìn)行重組?你能感覺(jué)到恐龍驅(qū)動(dòng)的石器時(shí)代的景象嗎?你能想象出火山頂上的魔人啾啾那奇特的邪惡巢穴,還是來(lái)自唐老鴨動(dòng)畫(huà)中史高治先生的巨大拱頂?

Visualize yourself as Jerry crafting your secret abode: KEEPING TOM OUT!! Or SpongeBob Square Pants living underwater in a Pineapple house? Or what if you get to live in Howl’s Moving Castle – floating around in the air, run on the ground, and reorganize based on the location? Can you feel that dinosaur-driven Stone Age vibe from the Flintstones? Can you visualize the peculiar evil lair of MojoJojo atop the Volcano Mountain, or the giant-sized vault of Mr. Scrooge from Ducktales?


卡通節(jié)目定義了我們的童年和我們看待世界的方式。動(dòng)畫(huà)片的建筑讓我們想起了夢(mèng)幻般的兼容并蓄的環(huán)境,創(chuàng)造了歡樂(lè)和奇跡。這些展覽中的建筑環(huán)境與居住在其中的人物的個(gè)性和氛圍有著直接的聯(lián)系。這些建筑像生活一樣,有自己的情商。雖然離現(xiàn)實(shí)很遠(yuǎn),但他們鼓勵(lì)觀眾沉浸在超現(xiàn)實(shí)的體驗(yàn)中,享受“似是而非的不可能”,這個(gè)詞是由沃爾特·迪斯尼提到動(dòng)畫(huà)片可以使不可能的壯舉看起來(lái)真實(shí)的獨(dú)特方式。動(dòng)畫(huà)片中的藝術(shù)/建筑自由對(duì)我們來(lái)說(shuō)是第一個(gè)設(shè)計(jì)靈感。他們激發(fā)了我們的思維過(guò)程,走向了一條不切實(shí)際的幻想之路,并在我們中間創(chuàng)造了一種解放的感覺(jué)。

Cartoon shows defined our childhoods and the way we perceived the world. The architecture of cartoons reminds us of dreamy eclectic environments that create joy and wonder. The built environment in these shows were/are directly connected to the personality and vibe of the characters dwelling in them. The buildings were life-like and had their own emotional quotient. Though being very distant from reality, they encouraged the viewers to immerse in the surreal experience and enjoy the ‘plausible impossible’, a term coined by Walt Disney referring to the unique ways cartoon can make impossible feats seem real. The artistic/architectural freedom exercised in the cartoons were the very first design inspiration to us. They galvanized the thought process towards a quixotic fantasy path and created a sense of liberation among us.


隨著我們的成長(zhǎng)和對(duì)周?chē)档默F(xiàn)實(shí)的接受,我們傾向于放棄我們童年的幻想,我們計(jì)劃創(chuàng)造和生活的想象、浪漫和抽象的環(huán)境。我們成為世界各種方法和觀念的奴隸,并盡可能地融入其中。另一方面,卡通片和他們的環(huán)境給我們的唯一教訓(xùn)就是“脫穎而出”。要清晰、響亮、怪異或多姿多彩,但要脫穎而出,在觀眾/用戶(hù)的腦海中留下終生的印象。

As we grow up and come to terms with the bleak reality around us, we tend to give up on our childhood fantasies, the imaginary, romantic and abstract built environments we planned to create and live in. We become slaves to the methods and notions of the world and try to fit in as much as possible. On the other hand, the only lesson that the cartoons and their environments taught us was to ‘STAND OUT’. Be distinct, loud, weird or colorful, but stand out and create a lifelong impression on the viewer/user’s mind.


卡通人物之家ToonHouse是一場(chǎng)設(shè)計(jì)比賽,是對(duì)內(nèi)心的孩子的一種呼吁,邀請(qǐng)所有的人“設(shè)計(jì)你最喜歡的卡通角色的庇護(hù)所。”這個(gè)概念是考慮一個(gè)空間,脫離我們作為設(shè)計(jì)師的條件。

‘Toon House’ is a design competition, an appeal to the inner child, inviting all the people to ‘Design your Favorite Cartoon Character’s Shelter.’ The notion is to contemplate a space, separate from our conditioning as designers.


托恩豪斯試圖拯救我們微弱的創(chuàng)作沖動(dòng),拓寬我們的可能性視野?;镜那疤崾且曈X(jué)化和識(shí)別角色的需求。這個(gè)概念圍繞世界各地,生活方式,主題和習(xí)慣選定的卡通人物從任何動(dòng)畫(huà)工作室在世界上。例如,“冰雪奇緣”中的“艾爾莎”可能會(huì)想要在寒冷的房間里堆成噸的冰雕,而“大力水手”則可能需要用菠菜罐頭建造的結(jié)構(gòu),而從“內(nèi)到外”的“悲傷”則可能需要低沉而陰郁的環(huán)境。

Toon House is an attempt to save our weak creative impulses and to broaden our horizon of possibilities. The basic premise is to visualize and identify the needs of the character. The concept revolves around the world, lifestyle, theme and habits of the chosen cartoon character from ANY animation studio in the world. For instance, ‘Elsa’ from ‘Frozen’ might want tons of ice sculptures in a cold room whereas ‘Popeye’ could need a structure built out of spinach cans, and ‘Sadness’ from ‘Inside Out’ might want low-spirited and a gloomy environment


卡通人物之家ToonHouse的目標(biāo)是激發(fā)懷舊情緒,創(chuàng)造出“把你定義為孩子的建筑”。比賽是一項(xiàng)最大限度地發(fā)揮參與者的創(chuàng)造性潛力的練習(xí),也是在“灰色地帶”中導(dǎo)航的一種手段。創(chuàng)造力需要擺脫日常邏輯思維過(guò)程的限制。作為設(shè)計(jì)師,你需要直覺(jué),重新發(fā)現(xiàn)你孩提時(shí)代的原始創(chuàng)造力,現(xiàn)在就把這些品質(zhì)融入你的設(shè)計(jì)中!

Toon House aims to invigorate the nostalgia and create the ‘a(chǎn)rchitecture that defined you as children.’ The competition is an exercise to maximize the creative potential of the participants and a means to navigate around the ‘greys’. Creativity needs to be free from the limitations of everyday logical thought processes. As designers, you need to be intuitive and rediscover the raw creativity you had as a child and integrate those qualities in your designs now!



大賽官網(wǎng):https://archasm.in/toon-house-competition/

主辦方


圖片

競(jìng)賽內(nèi)容
選擇一個(gè)卡通人物,為它設(shè)計(jì)一個(gè)住所,考慮卡通中人物在環(huán)境、生活方式、主題和習(xí)慣幾個(gè)方面的需求。
參賽資格
無(wú)資格限制,團(tuán)隊(duì)參賽成員不超過(guò)3人。
參賽費(fèi)用
于2021年1月10日—3月10日?qǐng)?bào)名:60歐元(約合人民幣475元);
于2021年3月11日—4月9日?qǐng)?bào)名:80歐元(約合人民幣633元)。
日程安排
報(bào)名截止:2021年4月9日;
成果提交截止:2021年4月10日;
結(jié)果公布:2021年5月5日—8日。
獎(jiǎng)項(xiàng)設(shè)置
第一名:100,000印度盧比(約合人民幣8,832元)+證書(shū);
第二名:60,000印度盧比(約合人民幣5,299元)+證書(shū);
第三名:40,000印度盧比(約合人民幣3,533元)+證書(shū);
榮譽(yù)提名獎(jiǎng)10組。


參賽詳情:

https://archasm.in/wp-content/uploads/2021/01/TOON-HOUSE-BRIEFS.pdf
參賽提交:
https://archasm.in/toon-house-submit-entry/

©來(lái)源:Archasm 官網(wǎng)

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